Metroid Zero Mission all items: 100% Route Plan - Items

Metroid Zero Mission all items: 100% Route Plan

Track Metroid Zero Mission all items with regional routes for Missile Tanks, Energy Tanks, Super Missiles, Power Bombs, and late-game upgrades.

2026-09-11
Metroid Zero Mission Wiki Team
Quick Guide
  • Metroid Zero Mission all items routes are easiest when grouped by region and ability requirement.
  • Finish the main route before attempting a full cleanup of blocked rooms and hidden expansions.
  • Prioritize movement upgrades such as Speed Booster, Hi-Jump Boots, Gravity Suit, and Screw Attack.
  • Use the map to mark unexplored rooms, colored doors, bomb blocks, and missed item markers.
  • Save the final sweep for Chozodia and late-game areas after Samus has her complete toolkit.

Metroid Zero Mission All Items Route

The most reliable way to collect Metroid Zero Mission all items is to combine story progression with regional backtracking. Do not force every visible expansion immediately. Many Missile Tanks, Energy Tanks, Super Missile Tanks, and Power Bomb Tanks are intentionally placed behind abilities obtained later.

The route below follows the major progression from the opening ruins through Brinstar, Norfair, Ridley’s Lair, Tourian, and Chozodia. It also separates essential upgrades from optional expansions so new players can keep moving when a room is temporarily inaccessible.

RegionMain objectiveImportant upgradesCleanup timing
CrateriaReach the planet interiorEarly Energy and route accessEarly or first return
BrinstarBuild the starting arsenalMorph Ball, Bombs, Long Beam, Charge BeamEarly and late cleanup
KraidOpen the Norfair routeMissiles, Energy Tanks, regional expansionsAfter mobility upgrades
NorfairGain heat protection and movementVaria Suit, Hi-Jump Boots, Speed Booster, Ice BeamMid-game and final sweep
Ridley’s LairComplete the late main routeWave Beam, Screw Attack, expansionsLate-game
TourianDefeat the final story threatIce Beam and ammunition managementStory completion
ChozodiaExplore the post-game routePower Grip, Gravity Suit, Space Jump, expansionsFinal sweep
Route Advice

If an item requires an ability you do not have, mark the room and continue. Returning with the correct upgrade is usually faster than searching for an alternative entrance.

Essential Upgrades

  • Morph Ball
  • Bombs
  • Missiles
  • Varia Suit
  • Speed Booster

Combat Upgrades

  • Charge Beam
  • Ice Beam
  • Wave Beam
  • Super Missiles
  • Power Bombs

Movement Upgrades

  • Hi-Jump Boots
  • Speed Booster
  • Gravity Suit
  • Screw Attack
  • Space Jump

Expansion Types

  • Missile Tanks
  • Super Missile Tanks
  • Power Bomb Tanks
  • Energy Tanks
  • Reserve Tanks

Step-by-Step Collection Route

Follow this sequence when you want a structured path instead of collecting items room by room. The goal is to avoid unnecessary backtracking while still gathering the upgrades that improve survival and open new routes.

1

Clear Crateria and Enter Brinstar

Explore the opening ruins, use the Chozo-guided route, and enter Brinstar. Collect accessible early expansions, but do not delay progression for rooms that clearly require Bombs or advanced movement. Use save rooms whenever they appear.

2

Collect the Brinstar Core Upgrades

Obtain the Morph Ball, Bombs, Long Beam, Charge Beam, and Missiles as the early route opens. Bomb suspicious floors and walls, then revisit nearby side rooms that become reachable with Morph Ball movement.

3

Complete Kraid’s Route

Travel through lower Brinstar, defeat Deorum, and continue toward Kraid. Gather practical Energy and Missile expansions near the route, but postpone high ledges, Speed Booster corridors, and green-door rooms until the required abilities are available.

4

Advance Through Norfair

Use the Varia Suit for safer heat-region travel. Collect Hi-Jump Boots, Speed Booster, and Ice Beam as the route develops. When you gain a new movement ability, check nearby vertical shafts and long corridors for newly accessible expansions.

5

Finish Ridley, Tourian, and Chozodia

Complete Ridley’s Lair, preserve resources for Tourian, and finish the main story. After the Zero Suit sequence, explore Chozodia with the recovered equipment. Use the late-game abilities to perform a final sweep across earlier regions.

Avoid a Common Time Loss

Do not spend a long time testing every blocked room during the first visit. Colored doors and special blocks are progression signals, not invitations to brute-force the area.

Collection phaseRecommended targetsDefer until later
Early gameMorph Ball, Bombs, Missiles, nearby Energy TanksSpeed Booster paths, green doors
Mid-gameVaria Suit, Hi-Jump Boots, Speed Booster, Ice BeamPower Bomb blocks and advanced Shinespark routes
Late main routeWave Beam, Screw Attack, Super MissilesDifficult cleanup rooms
Post-gamePower Grip, Gravity Suit, Space Jump, Chozodia itemsNothing after the final sweep

Item Locations by Type

Use the item type to decide how much backtracking is likely. Major abilities usually follow progression routes, while expansions reward map knowledge and careful inspection of side rooms.

Missile Tanks and Super Missile Tanks

Missile Tanks are distributed throughout Brinstar, Kraid, Norfair, Ridley’s Lair, and Chozodia. Check Morph Ball tunnels, bombable floors, narrow shafts, high ledges, and rooms behind red doors. Super Missile Tanks generally require later ammunition access and are best collected during the regional cleanup phase.

Energy Tanks and Reserve Tanks

Energy Tanks improve survivability, making them valuable before difficult boss routes and long environmental sections. Reserve Tanks should usually be collected during the late sweep because their rooms may require Speed Booster movement, Power Bombs, or advanced platforming.

Power Bomb Tanks

Power Bomb Tanks are concentrated in areas with yellow doors, special blocks, concealed corridors, and large destructible sections. Once Power Bombs are available, revisit suspicious dead ends and rooms with clusters of unusual blocks.

Item typeTypical clueCommon requirementBest collection window
Missile TankRed door, small tunnel, hidden blockMissiles, Morph Ball, BombsEarly through final sweep
Super Missile TankGreen door or advanced side roomSuper Missiles, movement upgradesLate game
Power Bomb TankYellow door or special blocksPower BombsPost-game cleanup
Energy TankHigh ledge, hidden floor, long routeVaries by roomBefore difficult sections
Reserve TankConcealed late-game roomAdvanced movementFinal sweep
Read the Room Design

A dead end with a suspicious ceiling, floor, or isolated ledge often indicates a future collection route. Remember the room rather than treating it as a failed path.

Ability Requirements

UpgradePrimary functionCollection impact
Morph BallEnter narrow passagesOpens early tunnels and item rooms
BombsDestroy bomb blocksReveals hidden paths and vertical routes
Speed BoosterBuild high-speed movementOpens long corridors and Shinespark routes
Hi-Jump BootsIncrease jump heightReaches elevated platforms and shafts
Super MissilesOpen green doorsUnlocks advanced expansion rooms
Power BombsDestroy special blocksClears large hidden areas
Screw AttackDamage enemies while spinningSupports late-game traversal and cleanup
Gravity SuitImprove hazardous movementOpens late exploration routes
Space JumpSustain spinning jumpsReaches difficult Chozodia areas

Boss Preparation and Resource Planning

A strong item route also prepares Samus for the major boss encounters. You do not need every expansion before each fight, but a few upgrades make the route safer and reduce the pressure on ammunition management.

Kraid Preparation

  • Carry a healthy Missile reserve.
  • Use platforms to control distance.
  • Watch for the open-mouth damage window.
  • Collect nearby Energy upgrades when convenient.

Ridley Preparation

  • Refill before entering the boss route.
  • Bring extra Energy Tanks when available.
  • Learn the movement pattern before attacking.
  • Avoid trading contact damage for quick hits.

Mother Brain Preparation

  • Preserve Missiles for the exposed eye.
  • Manage Rinkas and beam hazards.
  • Use Ice Beam and ammunition carefully.
  • Prioritize survival during the escape sequence.
Boss areaUseful preparationMain combat priority
DeorumMissiles, basic mobilityAttack the exposed eye
KraidMissiles, Charge Beam, EnergyUse platforms and target the mouth
Ridley’s LairVaria Suit, Missiles, EnergyMaintain distance and wait for openings
TourianIce Beam, Missiles, EnergyFreeze Metroids before passing narrow routes
Mother BrainMissiles, Super Missiles, EnergyAvoid the beam while targeting the eye
Mecha RidleyLate-game movement, MissilesMove around large mechanical attacks
Resource Rule

Before a boss, use the nearest save and recharge rooms when possible. A few extra expansions help, but full health and ammunition preparation often matter more.

100% Collection Sweep:

  • Mark every unexplored map square in Brinstar and Kraid
  • Collect accessible Missile and Energy expansions during the main route
  • Return to Norfair and Ridley’s Lair with Speed Booster and Power Bombs
  • Complete Chozodia after recovering the major late-game abilities
  • Confirm Missile, Super Missile, Power Bomb, Energy, and Reserve Tank markers

Final 100% Cleanup Checklist

The final sweep should begin after the story route and Chozodia have opened the majority of Samus’s toolkit. Move region by region instead of jumping randomly between rooms. This makes missing items easier to identify and reduces repeated travel through dangerous corridors.

Recommended Cleanup Order

  1. Chozodia: Finish the post-game route and collect its major upgrades.
  2. Ridley’s Lair: Recheck high shafts, bombable floors, and Power Bomb routes.
  3. Norfair: Search heated side rooms, green doors, and Speed Booster corridors.
  4. Kraid and Brinstar: Revisit early rooms with late-game movement abilities.
  5. Global map review: Confirm every visible item marker and unexplored square.
Cleanup regionWhat to inspectKey abilities
BrinstarMorph Ball tunnels, bomb blocks, high ledgesBombs, Speed Booster, Screw Attack
KraidGreen doors, vertical rooms, hidden floorsSuper Missiles, Power Bombs
NorfairHeated side rooms, long corridors, shaftsVaria Suit, Speed Booster, Hi-Jump Boots
Ridley’s LairAdvanced movement rooms and concealed passagesScrew Attack, Gravity Suit, Power Bombs
ChozodiaShip interiors, Chozo ruins, isolated platformsPower Grip, Gravity Suit, Space Jump
Map-Based Cleanup

Use unexplored squares and remembered barriers together. A completed room is not always a completed item route, especially when the room contains Speed Booster blocks or hidden destructible tiles.

Q: What is the best order for Metroid Zero Mission all items?

Follow the main route through Brinstar, Kraid, Norfair, Ridley’s Lair, and Tourian, then complete Chozodia and perform a final regional sweep.

Q: Should I collect every item during the first visit?

No. Collect accessible expansions, but defer rooms requiring Speed Booster, Super Missiles, Power Bombs, Screw Attack, or other later abilities.

Q: Which upgrades matter most for a 100% item run?

Morph Ball, Bombs, Missiles, Speed Booster, Hi-Jump Boots, Super Missiles, Power Bombs, Screw Attack, Gravity Suit, and Space Jump are especially important.

Q: Where should I look when an item seems unreachable?

Check for a colored door, bombable block, high ledge, long straight corridor, liquid hazard, or narrow Morph Ball tunnel. The missing ability usually indicates the next progression step.

For foundational controls and official release information, consult the Nintendo Metroid: Zero Mission game page and the official instruction manual.